Reflection sensitivity tuning lets you make reflections fade faster as local ripples strengthen, without changing calm-water viewing angles. Includes its own reset and Copy tuning values.
Open existing saved photo-lake outlines in the photo editor without resetting their points or layout. Cancel keeps the original scene.
Zoom out farther and pan across the photograph to reach shoreline points at either side.
Corrected point selection and dragging across the panorama join.
Photo lakes keep the complete photograph beneath the animated water. The shoreline and soft edge control only the water overlay.
Restored background reflections on photo lakes. Reflections follow the marked area on the photograph without cutting off treetops, while boats still reflect inside it.
Water starts with the latest playtested wave, noise and ripple defaults. Tuning resets return to these values.
Default weather now uses 4.9 m/s wind, a 30% gust range and larger, more widespread wind patches.
Water tuning controls sit in collapsed Tuning groups, separate from everyday settings.
Wave shape, noise, response-time and ripple tuning controls have orange badges and their own reset buttons.
Copy tuning values includes every water tuning control with its unit and the current weather for context.
Ripple strength puts its default at the centre of the slider, with Less and More on either side.
Wave height is a regular setting for choosing waves that suit the size of the water.
Surrey Park Lake replaces the two Surrey choices in the location picker. The original Surrey location and its old saves and replays are no longer supported.
Photo lakes no longer load unused image masks, reducing image requests and memory use.
Switching photo lakes works when the browser still contains an old-format lake layout.
Background photographs can be edited in place without breaking lake loading. Keep their dimensions and alignment unchanged, then refresh the game.
Edit photo-lake shorelines directly on the stitched photograph, with draggable points, Undo, Cancel and Done.
Click the opposite shore and enter its approximate distance. Boat dimensions, camera height and wave sizes stay unchanged.
Preview the actual game water while editing, with one soft-edge control to blend it into the photographed water.
Water-preserving photo references let shoreline edits change water coverage without stretching the photograph to fit the outline.
Ripples now follow the actual local wind, so larger gusts make a larger difference to the water texture and reflections.
Ripple visibility is now called Ripple strength and controls the overall detail.
A Ripple contrast tuning slider adjusts how strongly gusts and lulls change the ripple texture.
An optional Ripple darkness slider adds blue darkening to stronger-wind water. It starts off and does not change the ripples.
A Wave height setting scales the wind-driven waves and visual boat and buoy bobbing without changing sailing.
Grouped orange tuning controls show their current values and individual resets. Ripple contrast and Ripple strength put the default at the centre of their sliders.
Copy tuning values includes weather settings for sharing feedback.
Reflective water now uses GPU-generated wave fields for irregular lake ripples that keep their detail during playback.
Boats and buoys follow the new waves through lightweight visual sampling. Sailing forces and controls are unchanged.
Corrected the bowed distant shoreline at photo lakes with new estimated lake outlines. Existing saved scenes keep their geometry; use Reset to default calibration, then Finish to adopt the correction.
Photo shoreline editing now keeps the near shore at the bottom and the far shore at the top, instead of reversing the overhead view.
All three photo lakes now use one approximate shoreline for sailing, rendered water and the photo join, instead of a separate offshore practice area.
Edit photo shores while paused in solo. Move, add or remove points, choose Rounded or Square corners, undo changes and export complete calibration. Recover buoy positions when an outline change leaves them outside the lake.
Adjust the photo water-edge blend from zero to three virtual metres under Advanced. Finish applies the prepared scene; Cancel keeps the previous one. Older custom landscapes and historical replays retain their original geometry.
Added a second Surry Park Lake environment with a manually cleaned photo panorama. The original Surrey Park location remains available.
The new Surry Park panorama preserves softened shoreline transparency so photographed water can fade into the rendered lake.
Corrected the distant bank in the new Surry Park location so it no longer spreads flat across the water.
The new Surry Park shoreline blend is limited to one metre in the scene, rather than a fixed number of photo pixels.
The local panorama workbench can now build reviewable drafts from handheld photo sets when exact alignment is not possible. Auto tries strict alignment first; approximate results stay clearly labelled through review and export.
Local alignment and source-aware joins reduce doubled objects and preserve foreground railings and edges. Missing photography stays transparent; inspect exposure joins and mask edges before using a draft.
The separate local panorama workbench can now stitch overlapping photos from new locations, without requiring the original Surrey images. Capture views by rotating at one position; missing photography stays transparent.
Automatic sky and water removal now uses a local model. Review the draft and correct edges with Keep and Remove brushes before exporting.
Adjust panorama heading and horizon before export, and save correction files to continue editing the same result later. Exported images are not added to the game automatically.
Saved environments now include custom outlines and scenery. Apply restores the saved scene, and Update keeps its name and identity.
Room owners can apply custom scenes while paused. Guests update automatically; new and reconnecting players receive the same scene before sailing resumes.
Review recent sailing now records custom scenes in solo and online sessions and shows their changes along the timeline.
Reset water appearance clears your colour and opacity choices and restores the current lake's defaults.
Changing location now uses the destination lake's default water colour and opacity instead of carrying the previous lake's choices across.
Before leaving unsaved environment edits, choose to update the current save, save a new environment, switch without saving or cancel.
Try Surrey Park, VIC, Australia as a prototype photo venue for private testing.
Narrabeen is now labelled Narrabeen Lakes, NSW, Australia in the location selector and saved environments.
Choose water colour and opacity below the location selector. Both water styles use your settings, which save with environments and are shared by the room owner online.
Surrey Park and Narrabeen Lakes now have their own default water colours at full opacity. Saved colour and opacity choices still take precedence.
Settings now start in Basic mode. Use Advanced at the top of the panel to reveal detailed wind, water, scenery, landscape editing and analysis controls in their existing sections.
Choose High or Low detail in Visuals. Low turns off reflective water, transparency and shadows, and reduces trees, water plants and bushes.
Turn wind movement in trees and reeds on or off independently in Advanced Visuals. High detail animates both; Low keeps reeds moving but trees still.
Play, pause and reset from the phone controller's upper panel. Online, only the room owner can play or pause, and Reset affects your own boat.
Drag on the phone controller's lower green touchpad to look around in Free camera mode. Touching down does not jump the view, and holding still or lifting stops movement. Shorter camera buttons make room, and connection status now sits at bottom right.
Use your phone as an RC controller while sailing on your computer. Pair with a QR code or four-character code, then use the left half of the phone to set the sheets and the right half to steer. Steering centres when you lift your thumb; the sheet setting stays put.
Adjust your view from the phone controller with Fixed, Follow and Free buttons, plus camera-height and zoom sliders along the edges. Phone and desktop camera controls stay in sync, including while sailing is paused.
Sail with up to four players per room, with one owner and three guests. Boat contacts, shared replay, chat and optional video now support all four members.
See separate FPS histories for each of your three sailing companions.
Added optional water noise with height, period, stretch and angle-offset controls. Height starts at zero, preserving the existing water. Noise settings are included in saved environments and shared by the room owner.
Reworked DF65 and DF95 rigging from reference photos, with low mast fittings, rising main booms and jib booms that pivot behind the sail's leading edge.
Added masthead cranes, luff ties, boom fittings and thin deck and sheet lines.
Refined sail shapes and added corner reinforcement, battens and narrower coloured stripes. Sail numbers and telltales remain visible on both sides.
Reshaped each boat's keel, ballast bulb and rudder to better match its proportions.
Refined hull outlines and added dark bow bumpers, rounded deck hatches and mast plates. These model changes do not alter sailing behaviour.
Reshape shorelines with fewer editing handles, starting roughly two metres apart. Edited shorelines curve smoothly between points, with the visible shore and boat boundary kept together.
Choose Edit play area or Edit objects directly. Object editing has separate Add and Move modes.
Play-area editing updates only the outline and points while you work. Finish applies the changes and rebuilds the shore and scenery once; Cancel keeps the existing layout.
Drag a selection rectangle around several play-area points or objects, then move or delete them together.
Added an opt-in GPU timing chart in Performance & diagnostics to compare visual settings on supported browsers. Measurements stay on your device.
Replaced masthead flags with longer ribbons that droop in light air and lift and flutter in each boat's apparent wind.
Added telltales to both sails on DF65 and DF95, with approximate trim cues that follow each boat's apparent wind. Larger black yarn is easier to see, with far-side yarn showing through its sail in light grey. The main pair sits between the number rows.
Moved the wind arrow closer to the top of the lake view.
Added cached pier and rocky shore shadows, with a local on/off control in Visuals. Boats and foliage do not cast shadows.
Added transparent water at Home lake with clearer shallows, submerged stones and depth-faded underwater boat parts. Turn it on or off in Visuals.
Split Camera and Visuals into separate sidebar sections. Visuals now starts with Reflective water, Transparent water and Shadows checkboxes, followed by the existing scenery controls.
Arrange scenery in the solo Landscape Editor, with browser drafts and JSON save, load and copy.
Use the arrow keys to look around and walk along Home's pier while editing a landscape, leaving mouse dragging for scenery and boundary points.
Reshape Home's lake or Narrabeen's marked sailing area by moving, adding and deleting boundary points. Finish editing to sail your layout.
Choose between Home lake and a photo-backed Narrabeen Lakes prototype in the new Environments section. Location is shared online and included in saved settings and replay.
Narrabeen has a sandy shoreline viewpoint instead of a pier, with a faint red line marking the sailing boundary.
Narrabeen scenery now wraps all the way around, with photographed land around the rendered water and sky.
Replaced the Narrabeen background with a higher-resolution 8K panorama extracted from video, using its spherical image mapping.
Narrabeen's beach and car park now cover the water rather than being cut through by it.
Moved Narrabeen's sailing area offshore, with roughly two metres of clearance from the nearest photographed shore and boat launches and buoys following the new area.
Refreshed the home page with dark blue and rust colours, bold type and shorter text.
Replaced the home-page illustration with an in-game screenshot.
Added a membership preview with separate annual and lifetime columns, each showing Regular and Pro prices. It also explains price increases and club lake pricing linked to the Pro lifetime price. Signups are not open yet.
Keep the paused room visible while a shared replay loads, with a retry button if the download fails.
Review recordings with precise time entry, previous and next frame controls, and quarter-speed or half-speed playback. Fast timeline movements now keep their final position.
Record detailed physics frames around recent multiplayer boat contacts, with contact markers and before-and-after measurements. These describe simulated contact, not sailing-rule decisions.
Added matching Fixed, Follow and Free camera controls above the lake and in the sidebar. Looking with the mouse selects Free without changing the current zoom.
Follow view now adjusts zoom as your boat moves nearer or farther away. Zoom in to choose how large it appears.
Fixed view keeps aiming at the lake centre when camera height changes.
Follow and Free can now zoom out to the same wide 1× view as Fixed, while keeping their close-up range. The slider shows the actual magnification.
Closed the DF65 and DF95 sterns and joined their decks to the hulls without gaps.
Added recessed stern wells and silver rudder fittings to both boats.
Reshaped both hulls with curved bottoms that rise towards a much shallower stern.
Opened the centre of each stern to follow the recessed well's floor and sides.
Made battery covers flat and flush with the deck.
Grouped sidebar settings by sailing, environment, personal view and analysis, with clearer coloured headings.
Only Boat opens at startup. Opening another sidebar section closes the previous one.
Shared settings now show who can change them and explain why a control is unavailable.
Added quick sailing, boat reset, Overview, Follow boat and issue-marking buttons above the lake.
Added clock controls beside the timer for solo sailing and room owners.
Added compact FPS, online ping, boat speed and local wind speed readouts along the lake's top edge.
Added quick exits from replay and buoy positioning, plus chat and active-call shortcuts.
Added this What's new page.
Recoloured shoreline rocks with grey, taupe and muted plum tones.
Recoloured the ground behind the rocks to a muted grey-taupe gravel colour.
Added clouds that drift with the base wind and reflect in the lake.
Added a cloud-height control, with lower clouds drifting faster and higher clouds drifting slower.
Cloud height is shared online under room-owner control and included in Saved Environments and replay.
Added bushes around the lake, with their own density control.
Added reeds and cattails along the banks that move with the local wind and gusts.
Added a separate water plant density control.
Added oak trees that sway with the wind.
Added tree density controls and separate detail settings for foreground, midground and background trees.
Added the DF95 as a second boat to sail alongside the DF65.
Added personal boat colours.
Added custom sail numbers.
Made sail numbers twice as tall with darker lettering and lighter reversed show-through.
Added boat-to-boat collisions in multiplayer.
Boats now separate safely when a join, reset or boat change would place them on top of each other.
Added naturally curved lake shores.
Added submerged shoreline rocks and closed gaps at the water's edge.
Added curved sails that change shape with the wind.
Added sail twist.
Added luffing and fluttering sail cloth.
Added named Saved Environments for wind, water, lake size and buoy layouts, stored in this browser.
Added Update to save current settings into an existing environment.
Added a default saved environment that loads when you start solo sailing.
Room owners can now share water appearance and response settings with everyone in the room.
Added a combined replay timeline, with the last 15 seconds selected by default.
Added a rolling 90-second sailing buffer and downloadable replay clips.
Room owners can pause, scrub through a shared replay and resume from the live position.
Added per-player frame rate and connection evidence to replay.
Added a shared countdown and elapsed sailing clock.
Rooms now pass ownership to the next connected player when the owner leaves.
Added a room member list in the sidebar.
Room owners can now hand ownership to another player.
New rooms now start with the creator's solo environment settings, and solo settings return after leaving.
Added a central notification area for game and room messages.
Moved the sailing clock to the centre of the lake view.
Regrouped wind, gust and water controls in the sidebar.
Added the Little Boat Club welcome page.
Added custom buoy colours.
Added buoy markers and labels on signs attached to the buoys.
Added walking along the pier with the Xbox D-pad or mouse dragging.
Added looking left and right with the Xbox D-pad or mouse dragging.
Overview now returns you to the shoreline camera position.
Added moving gust patches that affect each boat's wind separately.
Added controls for gust patch size and size variation.
Added pressure coverage to set how much of the lake's wind field has stronger wind.
Ripples now show local gusts and lulls immediately.
Added ripple size, visibility and contrast controls.
Added a secondary wave with adjustable direction and height.
Added a tertiary wave with adjustable direction and height.
Added water inspection views for wave height, surface slope and individual wave layers.
Added an on-screen RC transmitter showing steering and sail inputs.
Added room video and voice calls.
Added player tiles above the lake to show who is in the room.
Added room text chat.
Added an inactivity warning before automatically leaving an idle room.
Added compact information buttons and clearer control labels in the sidebar.
Added an on-lake Resume sailing button and improved controller resume handling.
Added boat wakes that spread across the water and fade behind each boat.
Buoys now bob with the waves.
Expanded lake sizes to 25 by 25 through 50 by 50 metres.
Added rounded lake corners.
Added live frame-rate charts for you and the other player.
Sidebar sections can now open and close independently, with most closed at startup.
Corrected the jib's top attachment and boom pivot position.
Added online sailing for two players.
Added public named rooms that you can create or join.
Added room-owner controls for shared weather and lake settings.
Added separate boats for each player in the same lake view.
Solo and online sailing now run in the same game.
Made reflective water the default, with Original water available as a simpler option.
Added controls for how quickly ripples and waves respond to changing wind.
Replaced the practice-area ropes with lake shores.
Added rocky breakwater banks.
Added forest scenery around the lake.
Added textured grass.
Extended the pier to seven metres, with four metres over the water.
Moved the observer to the shoreline for a closer view of the lake.
Made the rudder more responsive.
Adjusted sail forces when bearing away and sailing downwind.
Improved Xbox control after using sidebar settings.
Added an optional reflective water view.
Boats now bob, pitch and roll with the visual waves.
Linked the main and jib sheets so one stick trims both sails.
Moved Xbox steering to the right stick and sail control to the left stick.
Mapped Xbox View to start or pause, and Menu to reset.
Added force arrows showing the forces acting on the boat.
Added adjustable wind-strength gusts.
Added wind-direction gusts and a gust change-time control.
Added a live wind-speed and direction readout.
Added adjustable camera height.
Added a camera option to keep the boat in the centre of the view.
Added adjustable practice-area size.
Added a buoy count control, from zero to ten.
Added paused buoy positioning by mouse or touch dragging.
Added browser saving for the practice layout and camera settings.
Added issue markers and downloadable sailing logs.